Character Classes

Standard Classes

Commoner, Wizard, Knight

All of the standard Dungeons & Dragons 3.0 edition classes are available in Hidden Tradition. However a couple of them have been slightly tweaked for game balance, most notably the Bard and Ranger classes, which are notoriously weak in the D&D 3.0 rules. In Hidden Tradition these two classes have small but useful boosts:


Bards get a free Bard-only ring on first logging on to the Hidden Tradition server. This ring automatically improves every few levels, and gives the Bard free additional skill points in Perform, which are essential for the Bard to maximise the effects of their Bard Song and Curse Song – see this table for details of how many points Bards require for this. Bards also receive a free extra Charm spell with each ring. This is designed to reflect the extra skill points and special abilities that Bards receive in the improved D&D 3.5 rules.


Rangers receive a free ring on first log in which also automatically improves as they level up and which gives them additional points in useful Ranger skills. As with Bards, this reflects the extra skill points this class gets in D&D 3.5. At level 4 Rangers receive damage reduction from fire and cold, similar to the Endurance ability they have in D&D 3.5. At level 12 they receive the ability to Camouflage themselves, and at level 19 they receive the Hide in Plain Sight feat.

Rangers and Druids also have the ability to speak to many of the friendly animals who roam the world.

Prestige Classes

A Prestige Class is a class that may only be chosen after meeting certain requirements and may not be chosen at first level. There are 12 Prestige Classes available as standard in Neverwinter Nights.

Hidden Tradition allows you to choose any of these standard NWN Prestige Classes. However on the HT server some of them have sightly different requirements. The revised requirements are much closer to the original D&D rules, and provide better game balance. Our modified Prestige Classes are:

Divine Champion (Champion of Torm)

  • Base Attack Bonus: 7
  • Weapon Focus: any melee weapon
  • Lore: 3
  • Alignment: any non-evil

Harper Scout

  • Persuade: 8
  • Lore: 2
  • Alertness
  • Iron Will
  • Alignment: any non-evil

Pale Master

  • Arcane Spellcasting: 3
  • Lore: 8
  • Skill Focus: Lore
  • Alignment: any non-good

Shadow Dancer

  • Hide: 10
  • Move Silently: 8
  • Perform: 5 (note: you will need at least two levels of Bard in order to acquire this)
  • Dodge
  • Mobility
  • Lightning Reflexes

The other Prestige Classes remain unchanged. Note that this makes Harper Scout significantly easier to acquire than before, and prevents Shadowdancer, Pale Master, and Champion being quite as overpowered as they were previously.

Leave a Reply